Now that you have a better view of the challenge of hyper casual game design, it’s time to explore some key design concepts. So, to sum up, the gameplay loop has to be intuitive enough to be understood in seconds, short enough to deliver satisfying results in just a few minutes, and engaging enough to be worth repeating over and over again.īack to top Examples of Hyper Casual Games If someone can “play your game and have a meaningful experience in the time it takes for a barista to make macchiato”, then it passes the Starbucks test. Torsten Reil, CEO of Natural Motion, has a great shorthand for this: The Starbucks Test. The catch with hyper casual games is that a play session may only be a few seconds long. Players should feel as though they’ve achieved something during their play session. Hyper casual games do share some design best practices with other mobile games.
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